Tuesday, 9th February 2010.

Posted on Friday, 5th February 2010 by Derrick

There’s something fascinating about historical fiction. The idea that our ancestors held long-forgotten secrets in artifacts and structures that still survive today excites the treasure hunting adventurer in all of us. That there might even be grand conspiracies behind it all is even more enticing. It’s why movies like National Treasure and books like The Da Vinci Code are so popular. The Assassin’s Creed series tries to tap into this genre as well by allowing players to see these grand conspiracies as they play out. The first game laid the groundwork and was mostly successful from a narrative standpoint. However, the gameplay was far too repetitious to make it a classic. Now Assassin’s Creed 2 is here with promises of a far better experience, and it delivers.

The world of Assassin’s Creed takes place in the year 2012 and focuses on a man named Desmond. He was taken captive in the first game and forced to use a machine known as the Animus, which allows him to relive digital versions of his genetic memories and see the lives of his ancestors who happen to be Assassins. The sequel picks up soon after the end of the first game with Desmond escaping his captors and needing to learn how to be an Assassin. He enters the life of his ancestor, Ezio Auditore de Firenze, and follows his story. Much of Ezio’s life centers on revenge and discovering the conspiracy behind his family’s fall from grace.

The story is much more confident this time around. Where the first felt meandering and unimportant, the sequel knows exactly what kind of story it wants to tell. The main plot focuses on Ezio’s revenge and his evolution into a true Assassin but gives time to develop his personality so you actually care about his quest. For those that want to dig deeper into the game’s mythology, there are codex pages to find and ready and scattered pieces of data that provide puzzles which lead to the “Truth.” This mythology can actually be quite entertaining for history aficionados, and the puzzles, at least at first, are clever and fun. How you react to the game’s version of historical events is up to your tastes. Personally, I found the information related to history fascinating, but the “Truth” video and the end reveal were a little weird.

Looking beyond the story and at the gameplay, it becomes obvious that Assassin’s Creed didn’t exactly have largest repertoire of abilities. There was the hidden blade, throwing daggers, sword, and that was about it. This has been corrected for the sequel. Several different weapons are now at your disposal with each type having different stats and kill animations. There are also two hidden blades now, which are immensely satisfying to use as well as poison and a hidden pistol. It’s entirely possible to beat the game without any of these, but they help allay the repetition that starts to set in as the game goes on. The free running returns to the game as well but it’s one of the few things that was done better in the first game. The camera occasionally wants to show off Ezio more than where you’re jumping, but it was the architecture of the Italian Renaissance that gave me the most headaches. Roofs tend to slope and hide other objects you can leap on. It challenges your perspective and jumps you thought you could make turn out to be farther away. I ended up with more frustration over free running than fun. Assassin’s Creed 2 also gives you the option of hiring groups to distract guards or keep you hidden. Swimming and piloting gondolas are available though neither are particularly fun. The same can be said of the much hyped but underutilized flying machine. It’s a diverse enough set of abilities to keep you occupied, but repetition still sets in during the last quarter of the game.

The greatest improvement to the game is easily the mission structure. Rather than having you collect intel by repeating the same actions ad nauseam, it adopts the Grand Theft Auto model of giving you a snippet of story and sending you on your mission. Most objectives are designed to bring you closer to the target until the inevitable assassination. This design helps the story move at a brisker pace even though the game is surprisingly long. The missions feel varied for most of the game and some even change in the middle based off unknown circumstances. But toward the end of the game, you’ll recognize each type of mission and the repetitious feeling sets in. The game tries to rectify this by adding sidequests, which do help but most of those grow tiresome as well with the exception of the hidden tombs and the “Truth” puzzles. The tombs are pure platforming at its best and some can provide a good challenge. I mostly enjoyed the “Truth” puzzles because of the alternate history they provided rather than the puzzles themselves. Some could be clever but most were either too easy or way too obtuse. They were all able to hold my interest though.

Then there’s the town that you can help rebuild. I had little interest in it at first, but I soon found myself addicted to improving the town. It acts as your home base throughout the game and is a physical representation of everything you’ve collected in the game. The money you earn from missions or in hidden chests can be spent to improve the town and eventually transform it from a forgotten mess into a thriving villa. All the weapons, armor, and classic paintings you collect is also displayed for your perusal. As the town grows more prosperous, the more money you are able to collect back. The problem is that as you get the town back on its feet, you have less uses for the money earned. By the time I beat the game, I was sitting on over 200,000 in cash.

For all my gripes about the gameplay, Ubisoft Montreal nailed the setting. I’ve never been to Italy, but it certainly feels like that’s how it actually was. The graphics are aided by a database that provides background information on all the people you meet and places you see. It provides greater context to all the things you experience as you explore Italian cities and some of the countryside. It all looks amazing. However, the character models did not fare so well. They all have fluid animation, which is especially impressive with a city full of people, but the look of them is hit or miss. Some, like Ezio and Desmond, look quite good and almost realistic. Others look downright ridiculous. One look at their mouths and you’ll know what I mean. The worst offender of the entire game is actually the second character you meet. It leaves a bad impression that is eventually cast aside when you see the city designs.

One of the first things you’ll want to do when you start the game is turn on the subtitles. There’s a lot of Italian interspersed throughout the dialog and while none of it is vital to the plot, it provides some of the finer details. You’ll also learn how to swear in Italian which is a fun touch. The voice acting and music are excellent across the board though I think the musical accompaniment is a tad limited. Sounds bites from the crowds also repeat often, but that’s only nitpicking.

The highly repetitive nature of the original Assassin’s Creed forced me to play the game in small bursts. With the sequel, I had trouble putting the controller down. The game can still get repetitive toward the end, but the experience is much grander than before. The story drives you to see what’s next, and I found myself trying different tactics to see all of the combat possibilities. The team at Ubisoft Montreal did a great job of listening to fan complaints and creating a tighter game. I hope they continue the trend and provide a satisfying conclusion when the inevitable sequel arrives.

8.5/10

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Posted on Friday, 5th February 2010 by Noob

Ahh, the return of normalcy, no more ridiculous editing time. Just three n00bs and a guest (Robert Haynes, Elrobo8 from the IGN blogs) this time.  There was actually some news that was worthy of our attention this week, so in this episode you’ll see the return of that, plus our other segments such as Britts impressions of Tommy Boy (hmmm…) and our blog, and recommendations of the week.

Give a listen, you might find you like it ;)

William Milby, Brittney Brombacher and Cyrus Fayazi

Table of Contents

Massachusettians? Massholes? (4:47)
Britt’s Uncharted Splurge (5:39)
Gaming News (11:11)
Where Can I  Find Some Sailors? (17:37)
Beez’s Assless Chaps (27:45)
Britt’s Movie Review (28:30)
Reader Mail! (34:10)
Recommedations/Blog of the Week (51:22)
Britt and Foz sing the Happy 100th Song to BlindSight15 (58:10)
Our 1st Real iTunes Review from Katherine (59:06

Music Credits
Wings of Death: Level 1
Wonder Dog: Title Song
Duck Tales, Quest for Gold: Intro Song
Final Fantasy IX: Jammin’ Loneliness by NoppZ
Tetris: Tetris CheDDer by CheDDar Nardz

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Posted on Tuesday, 2nd February 2010 by admin

Do you liek squirtlzzz?

This week we talk:
We talk about sex in Mass Effect 2 (00:00)
Episodes from Liberty City is coming to PS3 and PC (08:02)
God of War 3 has a release date (10:26)
Sony needs to fix their ps1 emulator (12:01)
Game delays, and why they matter (13:26)
New Releases (16:13)
Listener Mail (20:33)
What we want from inFamous 2 (29:17)
How to “fix” Assassin’s Creed 2 (47:41)
Batman’s Detective mode (57:47)

G’Ovah!!
mail_box

Javi. Mark. Dylan.

Dont forget to write in a question for next week!
gameoverpodcast@yahoo.com

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Posted on Monday, 1st February 2010 by Chris

How you know when you've made it big...

How to know when you've made it big... Scientific American, baby.

Aloha, dear readers,

We’re on schedule this week, and present you with Episode Six of The Multiverse podcast! We were joined by Karen from A View From the Top and Shut Up, We’re Talking podcasts, as well as the Journey’s With Jaye blog.

In honor of her stopping by, we decided to talk about guilds and what they mean to players and in the MMOs they’re a part of. We also talk a little bit about Everquest 2 and the upcoming battleground system. We decided to change up the usual host segments a little bit, so we also spent a little time talking about the changing definition of F2P and Ferrel’s recent trials with Blizzard, after they’d banned the account he’d just had restored and secured… for exploiting!

I think this is one of our best shows yet and we here would like to know what you think too. Give us your thoughts in a comment, iTunes review, or send us an email. We’d like to expand the show and can’t do it without your help, so join in and be a part of our crew!

Here are the notes for Episode Six:

Vagary Homepage
Subscribe to the Show
iTunes Feed
Direct Download

Listen Here:

Show Notes – January 29th, 2010 – “Guest Starring: Karen”

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Posted on Saturday, 30th January 2010 by Ferrel

Karen and I are back in the saddle and getting shows recorded as quickly as life allows! This week on A View from the Top we had the opportunity to sit down with Vaellen, a former EverQuest raid guild officer and current World of Warcraft guild administrator, and batter him with questions about how he leads. The interview came out quite well and Karen really did an exceptional job of looking at the differences between leading in EQ1 and WoW.

Show notes

  • Introduction and current activities. Find out what our hosts and guest have been up to lately!
  • An interview with Vaellen. Ever wonder how a 10 year veteran handles things? Get a different point of view from an officer with experiences quite different from Karen and Adam.
  • Battlegrounds in EQ2?! Adam thinks the sky is falling, Karen thinks they might be fun and the pair asks Vaellen how they’ve made an impact in World of Warcraft.
  • The sky IS falling. For the “you make the call” portion of the show Karen asks, “How do you deal with the member who always seems to think that every little thing that happens in guild is going to bring about its demise?” Everyone weighs in on the subject! Listen and find out how to handle these members.
  • Guest Topic. We gave Vaellen the opportunity to pick a topic and he chose a great one! He wanted to discuss difficulty in MMO raiding. When is something too easy or way too hard? Find out on Episode Four!

Acknowledgments

Thank you to Vagary TV for providing both excellent hosting and support for A View from the Top. We greatly appreciate everything you do!

Have a problem with your guild? Why not Ask a Guild Leader? Your question might just appear on Epic Slant or on the A View from the Top Podcast!

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Posted on Friday, 29th January 2010 by admin

Its a damn miracle…. episodes on consecutive weeks. Holy balls….

In this episode I have two special guests from Hooked Gamers and we talk about one game and one game only, Mass Effect 2. Be easy on them, it is their first ever podcast.

Music in this episode:

Illusive Man – from the Mass Effect 2 soundtrack
A Rude Awakening – from the Mass Effect 2 soundtrack

E-mail comments (or questions) to pefectlysaneshow@gmail.com or friend us on the IGN Blogs.

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Posted on Thursday, 28th January 2010 by Noob

I’m really glad you guys have given us the great support to get this far. We’re celebrating our 10th podcast buy doing some special segments, a truly epic and great top ten list. And not to mention, all the songs are chosen by listeners whom I asked to give their favorite song. So please give a listen. And don’t forget to watch Britts blog for our upcoming contest for real life prizes!

William Milby, Brittany Brombacher and Cyrus Fayazi

Table of Contents

Discussing our feelings to making it to ten (4:03)

What we’re playing (8:14)

Britt and Foz’s Peggle Rivalry (9:19)

Britt’s Movie Review (19:20)

Live Late Night Show with Fozzy! (24:15)

Top Ten Funniest Moments on the Podcast (43:25)

Reader Mail (1:11:49)

Recommendations (1:33:09)

Blog of the Week (1:35:50)

Music Credits

Never too Much, Luther Vandross
Brown Eyed Girl, Van Morrison
We are Men in Tights,  The Men in Tights
Comfortably Numb, Pink Floyd
Mr. Crowley, Ozzy Osbourne
Ding Dong Song, Gunther
Many of Horror, Biffy Clyro
Toccata and Fugue in D Minor, composed by J.S. Bach, performed for Disneys Fantasia

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Posted on Wednesday, 27th January 2010 by admin

Short but Solid. lulz..

This week we talk:
Assassin’s Creed 2 DLC (02:51)
The ridiculous Megaman 10 Achievements (04:27)
Uncharted 2’s amazing skin-pack (05:33)
Why aren’t there more Japanese Zombie movies? (07:13)
New Releases (08:34)
Recommendations (11:31)
Listener Mail (16:53)

Drop a hot steaming Save!
Travisgovah
Javi. Mark. Dylan.
Dont forget to write in a question for next week!
gameoverpodcast@yahoo.com

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Posted on Monday, 25th January 2010 by Derrick

I was unable to finish a game for review this week so instead I posted 20 questions.  In episode 3, I give my answers to my own questions.

1. What’s your favorite game in your collection?

2. What’s one game you wished you owned but don’t?

3. What’s the worst game you’ve ever played?

4. Is there a game that you hate that everyone else seems to love? What is it?

5. What’s your favorite movie of all time?

6. What song best describes you?

7. What’s your favorite gaming genre?

8. What is your guilty pleasure?

9. What is the greatest console of all time?

10. 360, PS3, or Wii? Which do you play the most?

11. What’s your longest gaming session?

12. What game would you turn into a movie or TV show?

13. What’s the best gaming enemy of all time?

14. Who’s the best dressed gaming character?

15. Would you like to see Pixar make a video game?

16. Which developer would you like to work for?

17. What’s the first game you ever played?

18. Which blogger would you like to meet most?

19. Booth babes: yay or nay?

20. Which game have you played the most?

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Posted on Friday, 22nd January 2010 by admin

The power of the Internet brings this first episode of the new year…. only 22 days late…. In this episode I have special guests and we talk about a slew of games that we’ve been playing, look back on what we really liked about 2009 and what really disappointed us and we attempt to do a “quick” news segment. Music in this episode: Given Up – Linkin Park Remember the Name – Fort Minor Don’t Stay – Linkin Park Believe Me – Fort Minor E-mail comments (or questions) to pefectlysaneshow@gmail.com or friend us on the IGN Blogs.

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